For now I’ll use veh_a, so it should look like this: client_script 'veh_a'.Ĭreate the file you just listed in the a (previously _a) in your vehicle resource folder: veh_a. Copy Gmad - Easy Addon Extractor.exe to your folder. Copy gmad.exe from \GarrysMod\bin\ to your folder. Go to the a (previously _a) of your vehicle resource, and add a new client_script, you can name it whatever you want. Gmad - Easy Addon Extractor - A Modding Tool for Garry's Mod. For example, if my addonvehicle is called mgt in-game (shows up as mgt in the addons vehicle spawner/you spawn it by typing mgt in the spawn by name function) then set the gameName to mgt in the ta file. So you can have as many addons so long as the number of Lua files does not exceed 8192. Go to the ta file for your vehicle, set the MODELNAME entry to the vehicle model name. If that didn't change anything let me know, maybe there's another hardcoded limit within the engine and it might be a bit more tricky to remove. To properly set a vehicle’s name, follow the easy steps below: This would be really easy to add, but because this is not the proper way to name vehicles, I refuse to add an option for it because you should learn to properly add vehicle names. Vehicles can not be renamed through vMenu. Note: weapon_components are untested and un-documented for now Renaming vehicles
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